While this might sound like something out of Robocop, the developer has tried to be funny throughout, not only with his script but also with his choice of character classes. Streets of Rogue is set in a dystopian future where a ruthless mayor is ruling over the city with an iron fist. Of course, you'll see more if you're on a bigger screen, but playing it on the way to work (or, as in our case, while the big TV is being monopolised by someone else) is a perfectly acceptable way to experience this quirky top-down adventure. That said, the UI is rather small when you're playing on the Switch's pint-sized screen, and it can be particularly hard to utilise the mini-map effectively. In some ways, it's the perfect fit for gaming on the go, with a number of roguelike-features (including permadeath and procedurally-generated levels) making it ideal for quick bursts of action. We played a little on PC but spent most of our time on the Nintendo Switch version. Now, after spending a couple of years adding new gameplay systems, developer Matt Dabrowski and tinyBuild have just kicked the game out of Early Access on PC (it has also just launched on PS4, Switch, and Xbox One) and so, after a lengthy period of open development, the game is finished and players can experience its enticing concoction of ideas for themselves. In fact, it had us salivating at the prospect of a game that blends immersive sims like Deus Ex with a top-down pixel-art style that borrows a few ideas from the likes of Hotline Miami. That has definitely been an element that fans liked out of the gate.Streets of Rogue has one hell of an elevator pitch. Hopefully, this limitless design shows back up in the sequel. You can become all sorts of characters and approach gameplay in many different ways. Streets of Rogue is such an incredible game full of endless possibilities. Even if Matt doesn’t take this approach, the wait probably will be worth it in the end. ![]() That may be enough to put together a dedicated team of developers. People loved the original and there probably will be an even greater demand for the sequel. If the sequel is better and longer, who really knows what the time frame will be this time? Of course, there’s always the possibility of Matt bringing in more developers to help facilitate the game-making process. It’s worth noting that Matt spent roughly six years making the original. When this sequel will be finished isn’t entirely clear. ![]() Any sequel needs to take elements from the original and improve upon them in some impactful way. ![]() It wouldn’t be surprisingly to see Dabrowski dial up the intensity meter even more. The original game is full of anarchy and random elements, and you can bet these aspects will be showing up again in the sequel. The promise of new mechanics and even crazier systems is getting a lot of rogue-lite fans excited about what’s coming down the pipe. Matt Dabrowski shared this news recently with the fans. ![]() That’s because a sequel is currently in development. It really is an incredible game for the rogue-lite genre worth checking out, and those who enjoyed the original can jump up for joy. Streets of Rogue hits the gas pedal from the jump and doesn’t let off until the end. Even though it didn’t have a lot of funding, the developer was able to create a great game about freedom and fast-paced action. One of the better rogue-lite games to come out in the past couple of years is Streets of Rogue by Matt Dabrowski.
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